KRISTALLGOLEM – LAUFANIMATION Character input: crystal-golem-ludo-source.png Motion reference: healer-walk-motion-reference.webp (movement only) Create a seamless 36-frame biped walk cycle of the exact supplied small crystal golem, facing three-quarter right. Keep the cream rock body, icy blue crystals, bright cyan eyes, glowing cracks, friendly face and short heavy proportions. Exactly two arms and two legs. Fixed camera and same scale, torso center and ground registration in every frame. Use the female healer reference ONLY for the sequence and timing of alternating feet and weight transfer. Do not transfer her appearance, clothing, staff, hair or long human legs. Adapt the gait to short thick rock legs with a gentle heavy step. The NEAR and FAR leg must alternate leading: left contact -> passing -> right contact -> passing -> left contact. Arms swing opposite their corresponding legs. Each planted foot remains fixed on the ground while bearing weight. No hopping, gliding, one-leg repetition or rubber deformation. One complete cycle, 36 frames, intended duration 1 second, 6 columns x 6 rows, row-major. Transparent background, no ground shadow, no camera movement, zoom, cropping, labels or extra props. Full crystals, hands and both feet fit every frame. Last frame joins naturally to the first. Abnahmekriterien: Beide Beine wechseln sich sichtbar ab; beide Kontaktposen sind verschieden; keine abgeschnittenen Teile; keine zusätzlichen Gliedmaßen; feste Größe und Bodenlinie. Die 36er- und 8er-Bildgenerierungsversuche wurden wegen wiederholtem Führungsbein verworfen und sind keine fertigen Laufanimationen.